
It has that floaty, imprecise feeling of when you have a fake game within a game that is meant to be a throwaway Easter egg. Like, aesthetically and visually the game has so much going for it, but the actual game tacked on to that is often just a bit of a drag. I'm nearing the end but this game is the literal definition of style over substance. It's an impressive game once you consider it's the first one from these developers. Is the premise of the story that this is an actual, real place you're liberating as Narita Boy or is the Creator just a psycho?Īnyways, I had a pretty good time with it and would be interested in a follow up for sure. Even once he got "better" he never stopped treating the whole Trichroma stuff as something real. So, how much of this are we supposed to take literally and how much of the story is about the Creator being possibly Schizophrenic and having a violent episode at the end where he kills your mom? It's established at one point he lost complete touch with reality and started talking about the Digital World as if it was a real place, even going so far as to create a cult based on the Red part of the equation. And then you go downstairs into a Delorean with him to take out the Red stuff, and then we get a "To Be Continued". However, once you beat the final boss and it claims it's going to take over the real world, you come back and you mom looks dead and is bleeding in the arms of the Creator who just says she "fainted". What.happened, exactly? The story was pretty straightforward up to that point, with the Digital World being a clear analogy for the Creator's life and the Red stuff being his depression and "bad side" taking over. The exploration is definitely not similar to a Metroidvania, but rather something more akin to an Adventure game where you need to get around a main stage with different sub-zones that you need to kind of commit to memory but considering the overall small scope of the game I never really felt that a map was necessary.

It's just deep enough to sustain the runtime and it can feel pretty satisfyingly punchy at times, but it's definitely not the highlight of the game and the combat in general can feel imprecise in spots.

The main framing of the Creator losing his memories and that whole plotline really worked for me too for the most part.
#Narita boy red house code
Might be one of the most gorgeous and interesting-looking 2D games I've ever played, and I think the overall tone and writing work really well if you get into the whole "Technology and Code told as Myth" approach they're trying to use. Just got through with the game, and aesthetically speaking it's straight up INCREDIBLE.
